CONDUCTOR

Number of participants | 6-20
Setting | Standing in a circle

One group member goes out of the room and the rest of the participants in the room choose a leader. The group member in who left the room comes back in and joins the circle. The leader that has been chosen starts to make a movement. The rest of the group quickly copies this movement. During the course of the game, the leader must obscurely change the movements and the other participants follow him. The person who left the room has to guess who the leader is.

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